Written in a student-friendly style, this modestly priced text shows teachers how to use measurement and statistics wisely in their classes. Although there is some discussion of theory, emphasis is given to the practical, everyday uses of measurement and statistics such as how to develop and use effective classroom tests, how to carry out informal assessments, performance assessments, portfolio assessments, and how to use and interpret standardized tests. Part II provides a more complete coverage of basic descriptive statistics and their use in the classroom than any text now available.
A series of books which show learners what they get wrong and how to put it right. Learners test their English, check their answers, then test themselves again. Feedback on every answer means students really learn from their mistakes. How can it be used? * For self-study, * In the classroom. Key features: A test, answers with helpful tips, and a second test on the same topic in each four-page unit, Twenty topics in each book, Twenty 'Review' pages, leaving a mini reference book once all the tests have been completed, Written for self-study and also suitable for use in the classroom. Level: Intermediate SIZE REDUCED PDF by Pumukl
Jude Welton looks at a hundred of the most common figures of speech in this visual workbook designed as a springboard for family and classroom discussions. Each figure of speech is accompanied by an illustration showing its literal meaning, which will help AS children recognize and learn to enjoy metaphors and figurative language. The book can be used by parents one-to-one with their ASD child. Teachers can also use the book as the basis for classroom work on figurative language.
Не побоюсь этого слова - настольная книга преподавателя английского, работающего с детьми 4-11 лет, коллекция хорошо известных и абсолютно новых карточных, настольных, подвижных, а также многих других игр. Кроме собственно игр, в книге вы также найдёте много практических советов
A fresh and enjoyable collection of games for children aged between 4 and 11, including card games, board games, physical games, and co-operative and competitive games. Gives helpful guidance for teachers on integrating games into the English syllabus, classroom management, adapting traditional games, and creating new games with children.
This book is about how to 'do' literacy and technology in educationally effective ways, in classrooms, in countries like Australia,Britain, Canada, New Zealand and the United States. We do not suggest that teachers and schools must integrate new technologies into classroom work; at the same time, we recognise that resisting the pressure to take up technology is becoming more difficult by the day.